@startuml
sprite $accessibility [48x48/16] {
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00000000000000000000BFFFFFFA00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
00000000000000000000AFFFFFFA00000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFFFFFFFFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
000000000000000000FFFF0000FFFF000000000000000000
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000000000000000000FFFF0000FFFF000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_ACCESSIBILITY(_alias) ENTITY(rectangle,black,accessibility,_alias,MATERIAL ACCESSIBILITY)
!define MATERIAL_ACCESSIBILITY(_alias, _label) ENTITY(rectangle,black,accessibility,_label, _alias,MATERIAL ACCESSIBILITY)
!define MATERIAL_ACCESSIBILITY(_alias, _label, _shape) ENTITY(_shape,black,accessibility,_label, _alias,MATERIAL ACCESSIBILITY)
!define MATERIAL_ACCESSIBILITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,accessibility,_label, _alias,MATERIAL ACCESSIBILITY)
skinparam folderBackgroundColor<<MATERIAL ACCESSIBILITY>> White
@enduml